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Historic Powers of Sentai ( are Powers that the Mahourangers collect to be able to find the 戦隊の歴史パワーズ Sentai no Rekishi Pawāzu ) ? Zenith Spell, the strongest oracle, that can be only found by using all the powers. These powers materialize as Mahou Cards, that summon a weapon or artifact related to the team, that can be used to distract or short attack the enemy. These powers can be seen as a transparent hypercube with the logo of the team inside.
List of Powers Edit
Power of Goranger: Its card summons small missiles that resemble the Variblum.
Power of JAKQ: Summons the Big Bomber.
Power of Battle Fever: Summons a couple of stage-dance lights.
Power of Denziman: Summons the DenziBoomerang.
Power of Sun Vulcan: Summons an artificial sun that releases lava.
Power of Goggle-V: Summons a jewel that shoots a beam, after Elemental Cannalysation.
Power of Dynaman: Creates a dynamite explotion behind the enemy.
Power of Bioman: Summons the Bio Particle Eliminator.
Power of Changeman: Summons the Change Bazooka.
Power of Flashman: Summons the Prism Punch, and Prism Foot.
Power of Maskman: Summons the ability of using Aura Power against the enemy.
Power of Liveman: Summons the Falcon Sword (for everyone).
Power of Turboranger: Releases a multitude of fairies (can be evil or good).
Power of Fiveman: Summons a 5-second exploding bomb in the enemy's shoulder.
Power of Jetman: Summons a pair of wings to fly through the sky.
Power of Zyuranger: Summons a T-Rex-themed gun.
Power of Dairanger: Summons a chi-power blast.
Power of Kakuranger: Summons a wood replica of the user.
Power of Ohranger: Summons a geometric shaped sword.
Power of Carranger: Summons a car that rushes towards the enemy.
Power of Megaranger: Summons an electronic device's ring that disconcerts the enemy.
Power of Gingaman: Summons a light-blast.
Power of GoGoV: Summons a fire blast.
Power of Timeranger: Allows time accelleration that the heroes can use to attack.
Power of Gaoranger: Summons the GaoBeasts.
Power of Hurricanger: Summons a Karakuri Ball with a surprise inside (its random).
Power of Abaranger: Summons a dinosaur that attacks the foe.
Power of Dekaranger: Unleashes a patrol car that attacks the villain.
Power of Magiranger: Amplifies a spell the Mahourangers can use with the Maagi System.
Power of Boukenger: Summons a positioner, whose point spins, disconcerting the enemy.
Power of Gekiranger: Summons a GekiSpirit.
Power of Go-Onger: Summons Engine Soul-like missiles.
Power of Shinkenger: Allows the usage of Mojikara.
Power of Goseiger: Summons a Twistornado ability.
Power of Gokaiger: Summons a mini GokaiGalleon.
Power of Go-Busters: Summons an Ichigan Blaster.
Power of Kyoryuger: Summons a Beast Battery that drains the energy of the foe by striking it with the negative end of the battery.
Power of ToQger: Summons a ressha that hits the foe.
Power of Ninninger: Summons a Nin-Shuriken.
Power of Bezeranger: Summons a space voyager.
Power of Insectenger: Summons a magical insect that works as a missile for many bazookas of previous powers (eg. Big Bomber, Change Bazooka).
The Powers pass through 3 principal states:
Inmature Form: When they still are in the ranger.
Developing Form: When they are out of the ranger and the Crystal Room. This state looks like a gray hypercube with the logo of the team inside.
Mature Form: When they are inside a Mahou Card, or inside the Crystal Room.
These powers resemble the Gokaiger's Greater Powers.
They also resemble the Penultimate Powers of Akibaranger.